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| Magnum Break, The Bonus; Author : ~[ ^ _ ^ ]~ | |
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| Topic Started: 24 Aug 2008, 08:01 AM (731 Views) | |
UntilUComeBack
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24 Aug 2008, 08:01 AM Post #1 |
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the one who gonna make u cry
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Hi...its me again ![]() Ok...lets start here... once you casted magnum break,you will gain 20% bonus damage which is fire element. (NOTE: only this 20% bonus damage is fire element,your normal attack is still neutral or follows the element of your weapon!) 1.) So your damage calculation is usual damage (damage when you deal without magnum break bonus) + bonus damage (the 20% bonus damage from magnum break). Why does the damage varies? I assume you mean why doesnt it give 20% bonus all time? This is because the 20% bonus damage is fire element,and it is further modified by monster's element. fire element damage on monsters of the attributes below have the damage modifier as the following: fire 1 : 25% fire 2 : 0% fire 3 : -25% fire 4 : -50% water 1 : 50% water 2 : 25% water 3 : 0% water 4 : 0% earth 1 : 150% earth 2 : 175% earth 3 : 200% earth 4 : 200% holy 1 : 75% holy 2 : 50% holy 3 : 25% holy 4 : 0% undead 1 : 125% undead 2 : 150% undead 3 : 175% undead 4 : 200% darkness 2 : 75% darkness 3 : 50% darkness 4 : 25% poison 4 : 75% otherwise : 100% (no modification) Hence, lets say you deal a fixed damage of 100 on a monster (non ghost ele) without using element. With magnum break bonus, you gain a bonus of 20%. Therefor your final damage is: 100 + (20 x elemental modifier) for example, if the monster is fire 1,then your final damage is: 100 + (20 x 25%) =105 damage if monster is fire 2, then your damage is: 100 + (20 x 0%) = 100 damage! (in this case equivalent to no bonus since your bonus damage is fire element and fire 2 monster takes no damage from fire element atk!) if monster is fire 4, then your damage is : 100 + (20 x -50%) = 90 damage ( the -50% gives a -10 damage, and hence your attack become 100 + (-10) = 90 damage) similarly,for monster of other attributes,apply the same formula and you will get the final damage with magnum break bonus ![]() 2.) The bonus damage has a duration of 10 second ![]() 3.) basically in any situation, as long as the monster attribute doesn't give zero or negative modifier for fire element damage, then you will always receive some bonus damage. In fact, in pvp wise, or perhaps woe, it always gives bonus damage since all elemental armor gives level 1 element only, and none of the level 1 element gives zero or negative modifier. As for best known usage, you may be able to figure it out yourself with these details ![]() interested in how to check it? i) go to doddler's calculator,pick any class as you wish,with any eq and stat you like (with sufficient str to give enough damage of course). ii) select 1 speciment monster (any neutral ele monster you like). iii) with basic attack,look at your "critical damage" on that monster,record down this damage. (Critical damage is chosen since it ignores defense and it's a more reliable information compared to average damage /gawi). iv) tick the magnum break bonus in the "supportive/party skills" section. Press calculate and look at the new critical damage, you should see that the damage is increased by 20%, use a calculator to check if you like XD. v) now,open the "monster stat" section,and look at the last 3rd option there,which is "change element (monster skill)". you will see a whole list of all different elements! vi) whatever element u select there, the monster u chose will become that element. Compare the damage with the magnum break bonus on,and you will see the damage increment is exactly the same as my calculation above (to the precision of +-1 damage if not mistaken). hope it helps!
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![]() The ONE and ONLY. NEO lV > NEO-lll > NEO-l > NEO-ll > NEO-l
this what we call the darkside wanna some coxkie ? | |
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Dragon^Boy
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17 Sep 2008, 01:27 AM Post #2 |
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Poporing
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Woah, this was originally a reply to a question of mine (Kid of Dragon that is) O_O Indeed, he gave me a terrific reply such as the above. (Anyone interested to rip off more of his fascinating posts from my old topic in ro-g.org titled "various questions of mine"?) =P @ topic To clear some stuff out, the numbering 1) 2) and 3) above were intended to address the followings: 1) How the bonus is calculated with regards to target's element 2) How long the duration is, well obvious 3) In What situation it is best utilized The third has no clear answer though. Rather, it ask the readers to figure it out themselves with the preceding informations provided already in mind. Anyway, I would state one situation where you are attempting to break an Emperium. The bonus will boost your damage for sure. However if you are a big hitter, it might not reduce the number of hits you need to land on the Emperium to break it, with or without the bonus. Best is to use the status calculator mentioned to check in which scenario your character would run into. Last, thank you again to the mr smiley. |
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The LORD has salvaged us... I have chosen to accept His mighty hand and abandon my old ways... No it doesn't mean goodbye but till the point I'm able to fully conquered my flesh, passions, and lust I don't dare to do anything reckless here and there... To those who are concerned and want to share with me, my email lukmanto_rtkf at (guess what) hotmail ... though I don't go online that often. | |
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-|^_^|-
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2 Oct 2008, 01:34 AM Post #3 |
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Metaling
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hey there.. i'm back! wow..you even brought my post here.. thanks alot.. haha.. emperium breaking situation,i believe most likely the bonus damage will be kind of insignificant for all emperium breakers.. and considering the time that's needed to cast magnum break and switch your magnum break eq back to a mantis ring perhaps,i think it's not worth using magnum break before hitting the emp these are just purely based on my judgement... anyone who's interested can try it out practically and provide this info to everyone here
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UntilUComeBack
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2 Oct 2008, 05:43 PM Post #4 |
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the one who gonna make u cry
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can try..but cant sure magnum got ++attack emp jor coz cant see damage anymore.
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![]() The ONE and ONLY. NEO lV > NEO-lll > NEO-l > NEO-ll > NEO-l
this what we call the darkside wanna some coxkie ? | |
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-|^_^|-
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2 Oct 2008, 08:33 PM Post #5 |
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Metaling
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there's definitely an increment of damage on emp after using magnum break since holy 1 element gives a reduction of 25% to fire property atk.. and the question here is that is it even worth doing so when breaking emp? most likely not in my opinion
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Dragon^Boy
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3 Oct 2008, 10:05 PM Post #6 |
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Poporing
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LOL it's you! Long time no see! I agree the damage boost would not be significant, nor appealing. However, it's best to always check the calculator then decides for every emp breaker, see whether each of you could see reduction in the number of hits needed and the time needed to break an emp, assuming full HP of 68k+. I believe speed breakers, ones that relies more on high attack speed than monstrous attack damage, would get better figures. In a situation where there are a lot of "bloodthirsty" breakers already vying for an emp, you should just straight jump on the bandwagon to even get a chance of getting the most important last hit. Note also that the above is a mere instance I suggested to try to answer the riddle "what use?". Other can, and please do, suggest a better and more practicable examples. I would love to know more. |
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The LORD has salvaged us... I have chosen to accept His mighty hand and abandon my old ways... No it doesn't mean goodbye but till the point I'm able to fully conquered my flesh, passions, and lust I don't dare to do anything reckless here and there... To those who are concerned and want to share with me, my email lukmanto_rtkf at (guess what) hotmail ... though I don't go online that often. | |
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-|^_^|-
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4 Oct 2008, 12:06 AM Post #7 |
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Metaling
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oh..and yeah...there's one additional info of magnum break which is not stated in any other sources that i've seen. Magnum break affects an area of 5x5 around the caster (some sources indicate that it has an area of 3x3,which is incorrect).. the missing information is that magnum break does not deal full damage to everything in the 5x5 area.. instead,the full damage is only applied to the 3x3 area around the caster... as for targets that are 2 cells away from the caster,they receives a lower damage.. i've no idea exactly how much damage the targets 2 cells away from the caster will receive,but from a rough estimation,it's around 60% of the magnum break damage.. for example: x x x x x x x x x x x x o x x x x x x x x x x x x o is the position of caster targets in the red area will take the full damage from magnum break (i.e. lvl 10 magnum break deals 300% damage to monsters in this area as stated in the skill description) targets in the orange area will take a reduced damage from magnum break (i.e. lvl 10 magnum break deals around 60% of the damage dealt to targets in the red area) this reduced damage can be seen easily when using magnum break on an immobile monster/stoned monster.. Edited by -|^_^|-, 4 Oct 2008, 12:06 AM.
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Noir Ange
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7 Oct 2008, 10:59 AM Post #8 |
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緋凰絢舞
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not sure about english source, since i dun use them much XD normally i use japanese/chinese sources, since they are more detail and more in-depth most of the time XD taken from: 騎士スレテンプレ direct page: マグナムブレイク (Magnum Break)
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BRS fan-made light novel (jp)![]() might try to translate... if i ever finish kure-nai... ![]() | |
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SquareDaikor
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7 Oct 2008, 01:31 PM Post #9 |
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Metaling
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magnum break usefull meh? |
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Noir Ange
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7 Oct 2008, 01:43 PM Post #10 |
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緋凰絢舞
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every skill is useful in its own way jz depends on how u view/utilize it some skill tht r seem to b useless in GVG/PVP doesnt mean tht its useless in other area n some skills r seem to b useless jz bcz the user doesnt know how to use it (eg: wiz's ice wall or fire pillar) Edited by Noir Ange, 7 Oct 2008, 01:44 PM.
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BRS fan-made light novel (jp)![]() might try to translate... if i ever finish kure-nai... ![]() | |
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-|^_^|-
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7 Oct 2008, 03:16 PM Post #11 |
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Metaling
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wow... haha,none of the english source mention this at all.. I was using level 3 magnum break (acquired from blast clip) to when i discovered the damage difference... but damage difference seems more than 30% as stated in the table..not sure about it also XD and indeed every skill is useful in its own way.. though some skills seems useless in woe and no one actually uses them,if you could figure out a method to apply it as part of a combo tactic,it could be very useful in woe.. some skills that're really useful are the duet skills
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Dragon^Boy
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7 Oct 2008, 07:36 PM Post #12 |
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Poporing
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Seen some nice discussion, but you guys are actually off-topic (if anyone bothers though) XD MB can be used to spread status ailments (think WoE's defending), no? If you cringe at the thought of its lengthy delay, just think it as an emergency tool. It's no way a substitute to other more effective status dealers. "Back to topic, back to topic!" *Get kicked out of the party* |
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The LORD has salvaged us... I have chosen to accept His mighty hand and abandon my old ways... No it doesn't mean goodbye but till the point I'm able to fully conquered my flesh, passions, and lust I don't dare to do anything reckless here and there... To those who are concerned and want to share with me, my email lukmanto_rtkf at (guess what) hotmail ... though I don't go online that often. | |
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Noir Ange
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7 Oct 2008, 08:00 PM Post #13 |
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緋凰絢舞
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well, its not really off-topic, since its still abt MB XD;; spreading abnormal status is 1 way another theoretical way(for crit sin-x) is: EDP > cloak n move to target > MB > whack the 20% boost after EDP is quite scary, n since normally crit sin-x jz use normal atk, so the delay doesnt really matters to them Edited by Noir Ange, 7 Oct 2008, 08:01 PM.
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BRS fan-made light novel (jp)![]() might try to translate... if i ever finish kure-nai... ![]() | |
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-|^_^|-
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7 Oct 2008, 08:20 PM Post #14 |
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Metaling
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add on one usage in woe/pvp... for classes that have no woe skill or have only aoe skills that need a target to be casted,(i.e. cart revolution for merchant class,ki explosion of champ,etc),one disadvantage when they have a maya puple headgear is that they are able to see chase-walked stalkers,but unable to reveal them.. so equipping a magnum break equipment will be helpful in this case. Of course provided they have sufficient strength to deal at least 1 damage to the stalker XD but this can always be fixed by magnum breaking using a very very strong weapon (which gives a minimal damage in all situation)
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UntilUComeBack
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8 Oct 2008, 07:07 AM Post #15 |
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the one who gonna make u cry
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yeah. last time im using stalker to catch leader ecall. and sometimes using my sinx wear mail breaker and play magnum break. (meteor ned casting). so useful.
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![]() The ONE and ONLY. NEO lV > NEO-lll > NEO-l > NEO-ll > NEO-l
this what we call the darkside wanna some coxkie ? | |
![]() |
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